How to play
Flower Poker Rules
The street game, Kodak-style. Every round plants mithril seeds and reads the five flowers that bloom. Three tables, one flower bed. Pick the one you want to play.
The flowers
Each flower is drawn from a weighted 10,000-bucket draw: red, blue, yellow, orange, pastel, and rainbow share the bed, with black at about 0.2% and white at about 0.14%. If a black or white flower lands on a plant, it voids and the seeds are replanted free; the round never charges twice. That happens on about 1 in 59 five-flower plants.
Hand ranks, best first: five of a kind, four of a kind, full house, three of a kind, two pair, one pair, bust. No kickers, no colour ordering; equal ranks tie.
House Odds: 96.45% long-run return
Plant five. Your hand rank pays a fixed paytable:
| Hand | Pays |
|---|---|
| Five of a kind | 250x |
| Four of a kind | 12x |
| Full house | 5x |
| Three of a kind | 1.5x |
| Two pair | 0.5x |
| One pair | 0x |
| No pair | 0x |
The Duel: 96.51% long-run return
Back one of two planters. Both plant five at once. Your planter's hand wins 1.9x, a tied rank pushes your stake back, a worse hand loses. Perfectly symmetric.
Hot & Cold: 96.08% long-run return
Call HOT, COLD, or MIX, then plant one flower. Red, orange, and yellow run hot; blue and pastel run cold; rainbow runs mixed. Black loses, and the rare white bloom pays 10x.
| Call | Pays |
|---|---|
| hot | 1.9x |
| cold | 2.85x |
| mix | 5.7x |
These are RuneHall-style house odds, built for Kodak and never claimed to be exact RuneHall rules. Every flower is independently verifiable from the revealed seed.
Know the rules. Trust the math.Every round is verifiable after the fact on /fair.
Play Flower Poker