How to play
Darts Rules
Five darts per round, one aim per dart. Pick a zone for each dart, throw, and each dart pays on its own. Every aim choice returns about 96% over the long run, so picking a zone is a volatility choice, not an edge.
How a round works
- Choose your stake and aim each of your 5 darts at one of the seven zones.
- Each dart is worth one fifth of your stake times the multiplier of the zone it hits, rounded down to whole GP.
- Your round payout is the sum of the five darts. Darts that miss the board pay nothing.
Example: a 1,000,000 GP stake with a dart hitting the Heart pays 1,000,000 × 12 ÷ 5 = 2,400,000 GP for that dart. A dart hitting Feet pays 300,000 GP.
The seven zones
Bigger multipliers are harder to hit. The table shows each zone's multiplier and its direct-hit chance per dart.
| Zone | Pays | Hit chance | What it means |
|---|---|---|---|
| Heart | 12× | 4.45% | The jackpot zone. A tiny target at 12x: aim here when hunting the big hit. |
| Head | 6× | 8.83% | High risk, high pay at 6x. |
| Hands | 4× | 12.96% | A strong 4x with a workable hit chance. |
| Torso | 3× | 17.04% | The middle of the board and the middle of the road at 3x. |
| Arms | 2.5× | 21.28% | A steady 2.5x for players who want regular returns with some punch. |
| Legs | 2× | 27.02% | A safer 2x that lands more than a quarter of the time. |
| Feet | 1.5× | 43.07% | The safe zone. Hits 43.07% of the time at 1.5x: small, steady returns. |
Misses and strays
Miss your aimed zone and two things can happen. 85% of the time the dart misses the board completely and pays nothing.
The other 15% of the time it scatters onto one of the other six zones and pays that zone's multiplier. Bigger zones catch more strays. A wild scatter can even land the Heart.
The scatter never lands on the zone you aimed at: it only picks from the other six.
Have a drink — the house dare
Feeling brave? Toggle Have a drink before you throw and the barkeep pours one for the road. Your vision blurs, the board sways, and every dart gets harder to land — but the multipliers never change.
- The pour is random. The moment your round is committed, the same provably-fair seed that draws your darts also draws your measure: Buzzed, Tipsy, or Wasted, each equally likely. You see which pour you got before the first dart flies.
- Your aim suffers. Each pour scales your direct-hit accuracy: Buzzed keeps 85%, Tipsy keeps 70%, Wasted keeps 50% of the zone's published hit chance (rounded down). A Wasted heart shot is still hittable — just rarer.
- Only the aim changes. Scatter chances, board-miss chances and every multiplier are untouched. The round result shows your pour, and the fairness page lets you verify the draw.
The long-run return while drinking, computed from the exact published math:
| Pour | Accuracy kept | Long-run return | House note |
|---|---|---|---|
| Buzzed | 85% | ~89.4% | Mild sway. Direct-hit accuracy at 85%. |
| Tipsy | 70% | ~82.8% | The room tilts. Direct-hit accuracy at 70%. |
| Wasted | 50% | ~74.0% | Double vision. Direct-hit accuracy at 50% — heroes only. |
Drinking does not change your return. The pour draw is part of the round seed and cannot be re-rolled.
Fairness
Each dart draws from its own fairness indices (domain 600–699), so every throw is verified independently. The long-run return is about 96% for every aim choice: the heart swings big and the feet grind small, but the math treats them the same.
Drink a round and the pour is drawn from fairness sub-index 15 of the same committed seed — verifiable on the fairness page like every other draw.
Verify any round afterwards on the fairness page.
Know the rules. Trust the math.Every round is verifiable after the fact on /fair.
Play Darts